Auto clicker for mac free with hotkey. Roblox is ushering in the next generation of entertainment. Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds.
- After you spend forever letting roblox update, it's possible to run from the command prompt! So I wrote a tiny lua program to do that. Attached if anyone wants it. Has both an exe file and a lua file. All you do is paste the placeid into it. EDIT: i just realized this has /my/ filepath instead of the global one. This one should work.
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![Robloxplayer.exe Robloxplayer.exe](https://www.familyzone.com/hubfs/roblox%20phone2-560459-edited.png)
- game:GetService('StarterGui'):SetCore('SendNotification',{
- Text ='Press L.Ctrl'
- game:GetService('StarterGui'):SetCore('SendNotification',{
- Text ='Press L.Alt'
- PLAYER = game.Players.LocalPlayer
- CC = game.Workspace.CurrentCamera
- ENABLED =false
- _G.ESP_BIND =52
- local PLAYERS ={}
- local DISTANCES ={}
- if v ~= PLAYER then
- end
- for i, v inpairs(PLAYERS)do
- if v and(v.Character)~=niland v.TeamColor ~= PLAYER.TeamColor then
- if AIM ~=nilthen
- local DISTANCE =(AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p,(MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF =math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name . i].dist = DISTANCE
- PLAYER_HOLD[v.Name . i].diff = DIFF
- end
- elseif_G.FREE_FOR_ALL truethen
- if AIM ~=nilthen
- local DISTANCE =(AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p,(MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF =math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name . i].dist = DISTANCE
- PLAYER_HOLD[v.Name . i].diff = DIFF
- end
- end
- ifunpack(DISTANCES)nilthen
- end
- local L_DISTANCE =math.floor(math.min(unpack(DISTANCES)))
- returnfalse
- if v.diff L_DISTANCE then
- end
- returnfalse
- GUI_MAIN = Instance.new('ScreenGui', game.CoreGui)
- GUI_AIM_AT = Instance.new('TextLabel', GUI_MAIN)
- GUI_MAIN.Name ='AIMBOT'
- GUI_TARGET.Size = UDim2.new(0,200,0,30)
- GUI_TARGET.BackgroundColor = BrickColor.new('Fossil')
- GUI_TARGET.Position = UDim2.new(0.5,-100,0,0)
- GUI_TARGET.TextColor3 = Color3.new(1,1,1)
- GUI_TARGET.TextWrapped =true
- GUI_TARGET.Font ='SourceSansBold'
- GUI_AIM_AT.Size = UDim2.new(0,200,0,20)
- GUI_AIM_AT.BackgroundColor = BrickColor.new('Fossil')
- GUI_AIM_AT.Position = UDim2.new(0.5,-100,0,30)
- GUI_AIM_AT.TextColor3 = Color3.new(1,1,1)
- GUI_AIM_AT.TextWrapped =true
- GUI_AIM_AT.Font ='SourceSansBold'
- local TRACK =false
- function CREATE(BASE, TEAM)
- local ESP_MAIN = Instance.new('BillboardGui', PLAYER.PlayerGui)
- local ESP_NAME = Instance.new('TextLabel', ESP_MAIN)
- ESP_MAIN.Name ='ESP'
- ESP_MAIN.AlwaysOnTop =true
- ESP_MAIN.Size = UDim2.new(0,5,0,5)
- ESP_DOT.Name ='DOT'
- ESP_DOT.BackgroundColor = BrickColor.new('Bright red')
- ESP_DOT.BorderSizePixel =0
- ESP_DOT.Size = UDim2.new(2,0,2,0)
- ESP_DOT.ZIndex =10
- ESP_NAME.Name ='NAME'
- ESP_NAME.BackgroundColor3 = Color3.new(255,255,255)
- ESP_NAME.BorderSizePixel =0
- ESP_NAME.Size = UDim2.new(1,0,10,0)
- ESP_NAME.ZIndex =10
- ESP_NAME.FontSize ='Size14'
- ESP_NAME.TextColor = BrickColor.new('Bright red')
- for _,v inpairs(PLAYER.PlayerGui:children())do
- v:Destroy()
- end
- CLEAR()
- spawn(function()
- if TRACK then
- for i,v inpairs(game.Players:GetChildren())do
- if v.Character and v.Character:FindFirstChild('Head')then
- if v.TeamColor ~= PLAYER.TeamColor then
- CREATE(v.Character.Head,true)
- end
- if v.Character:FindFirstChild('Head')then
- end
- end
- end
- wait(1)
- end
- MOUSE.KeyDown:connect(function(KEY)
- if KEY _G.BIND then
- end
- KEY = KEY:lower():byte()
- ENABLED =false
- end)
- MOUSE.KeyDown:connect(function(KEY)
- if KEY _G.ESP_BIND then
- FIND()
- print('ESP : ON')
- wait()
- TRACK =false
- print('ESP : OFF')
- end
- if KEY _G.CHANGE_AIM then
- _G.AIM_AT ='Torso'
- elseif_G.AIM_AT 'Torso'then
- GUI_AIM_AT.Text ='AIMING : HEAD'
- end
- game:GetService('RunService').RenderStepped:connect(function()
- local TARGET = GetNearestPlayerToMouse()
- local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
- CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
- GUI_TARGET.Text ='AIMBOT : '. TARGET.Name:sub(1,5)
- GUI_TARGET.Text ='AIMBOT : OFF'
- end
- wait()
- FIND()
- until ESP_ENABLED false
Roblox Player La Exe Download
game:GetService('StarterGui'):SetCore('SendNotification', { Title = 'AIMBOT', Text = 'Press L.Ctrl' }) game:GetService('StarterGui'):SetCore('SendNotification', { Title = 'ESP NAME', Text = 'Press L.Alt' }) PLAYER = game.Players.LocalPlayer MOUSE = PLAYER:GetMouse() CC = game.Workspace.CurrentCamera ENABLED = false ESP_ENABLED = false _G.FREE_FOR_ALL = true _G.BIND = 50 _G.ESP_BIND = 52 _G.CHANGE_AIM = 'gfdkdfvdgfdgccv' _G.AIM_AT = 'Head' wait(1) function GetNearestPlayerToMouse() local PLAYERS = {} local PLAYER_HOLD = {} local DISTANCES = {} for i, v in pairs(game.Players:GetPlayers()) do if v ~= PLAYER then table.insert(PLAYERS, v) end end for i, v in pairs(PLAYERS) do if _G.FREE_FOR_ALL false then if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then local AIM = v.Character:FindFirstChild(_G.AIM_AT) if AIM ~= nil then local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE) local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace) local DIFF = math.floor((POS - AIM.Position).magnitude) PLAYER_HOLD[v.Name . i] = {} PLAYER_HOLD[v.Name . i].dist = DISTANCE PLAYER_HOLD[v.Name . i].plr = v PLAYER_HOLD[v.Name . i].diff = DIFF table.insert(DISTANCES, DIFF) end end elseif _G.FREE_FOR_ALL true then local AIM = v.Character:FindFirstChild(_G.AIM_AT) if AIM ~= nil then local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE) local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace) local DIFF = math.floor((POS - AIM.Position).magnitude) PLAYER_HOLD[v.Name . i] = {} PLAYER_HOLD[v.Name . i].dist = DISTANCE PLAYER_HOLD[v.Name . i].plr = v PLAYER_HOLD[v.Name . i].diff = DIFF table.insert(DISTANCES, DIFF) end end end if unpack(DISTANCES) nil then return false end local L_DISTANCE = math.floor(math.min(unpack(DISTANCES))) if L_DISTANCE > 20 then return false end for i, v in pairs(PLAYER_HOLD) do if v.diff L_DISTANCE then return v.plr end end return false end GUI_MAIN = Instance.new('ScreenGui', game.CoreGui) GUI_TARGET = Instance.new('TextLabel', GUI_MAIN) GUI_AIM_AT = Instance.new('TextLabel', GUI_MAIN) GUI_MAIN.Name = 'AIMBOT' GUI_TARGET.Size = UDim2.new(0,200,0,30) GUI_TARGET.BackgroundTransparency = 0.5 GUI_TARGET.BackgroundColor = BrickColor.new('Fossil') GUI_TARGET.BorderSizePixel = 0 GUI_TARGET.Position = UDim2.new(0.5,-100,0,0) GUI_TARGET.Text = 'AIMBOT : OFF' GUI_TARGET.TextColor3 = Color3.new(1,1,1) GUI_TARGET.TextStrokeTransparency = 1 GUI_TARGET.TextWrapped = true GUI_TARGET.FontSize = 'Size24' GUI_TARGET.Font = 'SourceSansBold' GUI_AIM_AT.Size = UDim2.new(0,200,0,20) GUI_AIM_AT.BackgroundTransparency = 0.5 GUI_AIM_AT.BackgroundColor = BrickColor.new('Fossil') GUI_AIM_AT.BorderSizePixel = 0 GUI_AIM_AT.Position = UDim2.new(0.5,-100,0,30) GUI_AIM_AT.Text = 'AIMING : HEAD' GUI_AIM_AT.TextColor3 = Color3.new(1,1,1) GUI_AIM_AT.TextStrokeTransparency = 1 GUI_AIM_AT.TextWrapped = true GUI_AIM_AT.FontSize = 'Size18' GUI_AIM_AT.Font = 'SourceSansBold' local TRACK = false function CREATE(BASE, TEAM) local ESP_MAIN = Instance.new('BillboardGui', PLAYER.PlayerGui) local ESP_DOT = Instance.new('Frame', ESP_MAIN) local ESP_NAME = Instance.new('TextLabel', ESP_MAIN) ESP_MAIN.Name = 'ESP' ESP_MAIN.Adornee = BASE ESP_MAIN.AlwaysOnTop = true ESP_MAIN.ExtentsOffset = Vector3.new(0, 1, 0) ESP_MAIN.Size = UDim2.new(0, 5, 0, 5) ESP_DOT.Name = 'DOT' ESP_DOT.BackgroundColor = BrickColor.new('Bright red') ESP_DOT.BackgroundTransparency = 0.3 ESP_DOT.BorderSizePixel = 0 ESP_DOT.Position = UDim2.new(-0.5, 0, -0.5, 0) ESP_DOT.Size = UDim2.new(2, 0, 2, 0) ESP_DOT.Visible = true ESP_DOT.ZIndex = 10 ESP_NAME.Name = 'NAME' ESP_NAME.BackgroundColor3 = Color3.new(255, 255, 255) ESP_NAME.BackgroundTransparency = 1 ESP_NAME.BorderSizePixel = 0 ESP_NAME.Position = UDim2.new(0, 0, 0, -40) ESP_NAME.Size = UDim2.new(1, 0, 10, 0) ESP_NAME.Visible = true ESP_NAME.ZIndex = 10 ESP_NAME.Font = 'ArialBold' ESP_NAME.FontSize = 'Size14' ESP_NAME.Text = BASE.Parent.Name:upper() ESP_NAME.TextColor = BrickColor.new('Bright red') end function CLEAR() for _,v in pairs(PLAYER.PlayerGui:children()) do if v.Name 'ESP' and v:IsA('BillboardGui') then v:Destroy() end end end function FIND() CLEAR() TRACK = true spawn(function() while wait() do if TRACK then CLEAR() for i,v in pairs(game.Players:GetChildren()) do if v.Character and v.Character:FindFirstChild('Head') then if _G.FREE_FOR_ALL false then if v.TeamColor ~= PLAYER.TeamColor then if v.Character:FindFirstChild('Head') then CREATE(v.Character.Head, true) end end else if v.Character:FindFirstChild('Head') then CREATE(v.Character.Head, true) end end end end end end wait(1) end) end MOUSE.KeyDown:connect(function(KEY) KEY = KEY:lower():byte() if KEY _G.BIND then ENABLED = true end end) MOUSE.KeyUp:connect(function(KEY) KEY = KEY:lower():byte() if KEY _G.BIND then ENABLED = false end end) MOUSE.KeyDown:connect(function(KEY) KEY = KEY:lower():byte() if KEY _G.ESP_BIND then if ESP_ENABLED false then FIND() ESP_ENABLED = true print('ESP : ON') elseif ESP_ENABLED true then wait() CLEAR() TRACK = false ESP_ENABLED = false print('ESP : OFF') end end end) MOUSE.KeyDown:connect(function(KEY) if KEY _G.CHANGE_AIM then if _G.AIM_AT 'Head' then _G.AIM_AT = 'Torso' GUI_AIM_AT.Text = 'AIMING : TORSO' elseif _G.AIM_AT 'Torso' then _G.AIM_AT = 'Head' GUI_AIM_AT.Text = 'AIMING : HEAD' end end end) game:GetService('RunService').RenderStepped:connect(function() if ENABLED then local TARGET = GetNearestPlayerToMouse() if (TARGET ~= false) then local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT) if AIM then CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p) end GUI_TARGET.Text = 'AIMBOT : '. TARGET.Name:sub(1, 5) else GUI_TARGET.Text = 'AIMBOT : OFF' end end end) repeat wait() if ESP_ENABLED true then FIND() end until ESP_ENABLED false1-year license
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Buy Gran Turismo 6 in retail box or cd key. Activate Gran Turismo 6 on official platforms such as. You may also want to look at Gran Turismo 6 related products below or come back to Gran Turismo 6's category: Racing. How my platform works Learn more How my platform works Learn more. You can also like. Gran Turismo 6, the latest installment in the best-selling series, will reach stores this Holiday season. Known for blurring the lines between virtual and reality, the Gran Turismo series has revolutionized the racing genre in the last 15 years, allowing fans to drive the most prolific collection of cars on the world's most legendary racetracks.
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Roblox Player Launcher Exe
Lifetime license
Install Roblox Player
You have the right to use the software for an unlimited period of time with no extra costs.
Roblox Player La Exe
- Single payment
- Can be purchased as a download, box or bulk license
- You can use all the features of the purchased version with no time limit